# Add more folders to ship with the application, here
folder_01.source = qml/catbowling
folder_01.target = qml
DEPLOYMENTFOLDERS = folder_01


DEFINES += IS_MEEGO_TABLET

# Additional import path used to resolve QML modules in Creator's code model
QML_IMPORT_PATH =

# Avoid auto screen rotation
DEFINES += ORIENTATIONLOCK

# Needs to be defined for Symbian
#DEFINES += NETWORKACCESS

symbian {
    # just in case..
    DEFINES -= IS_MEEGO_TABLET
}


symbian {
    TARGET.UID3 = 0x200476EE

    vendorinfo = "%{\"Ville Vainio\"}" ":\"Ville Vainio\""
}


contains(DEFINES, IS_MEEGO_TABLET) {
  QT += opengl
  DEFINES += HAVE_GLWIDGET
}



# Define QMLJSDEBUGGER to allow debugging of QML in debug builds
# (This might significantly increase build time)
# DEFINES += QMLJSDEBUGGER

# If your application uses the Qt Mobility libraries, uncomment
# the following lines and add the respective components to the 
# MOBILITY variable. 
# CONFIG += mobility
# MOBILITY +=

# The .cpp file which was generated for your project. Feel free to hack it.
SOURCES += main.cpp \
    gameengine.cpp

QMLJSDEBUGGER_PATH=

contains(DEFINES, IS_MEEGO_TABLET) {
    FORCE_SVG_ICON = qatbowling.svg
}

PACKAGENAME = info.vivainio.qatbowling

# Please do not modify the following two lines. Required for deployment.
include(qmlapplicationviewer/myqmlapplicationviewer.pri)
qtcAddDeployment()

include (installicons.pri)
HEADERS += \
    gameengine.h